Adult Red Dragon

Huge Dragon (Chromatic), Chaotic Evil

AC 19     Initiative +12 (22)
HP 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.

Ability Scores
STR 27 (+8) Save +8    DEX 10 (+0) Save +6    CON 25 (+7) Save +7
INT 16 (+3) Save +3    WIS 13 (+1) Save +7    CHA 23 (+6) Save +6

Skills Perception +13, Stealth +6
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23
Languages Common, Draconic
CR 17 (XP 18,000, or 20,000 in lair; PB +6)

Traits

  • Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with Spellcasting to cast Scorching Ray.
  • Rend. Melee Attack Roll: +14, reach 10 ft.
    Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
  • Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot cone.
    Failure: 59 (17d6) Fire damage. Success: Half damage.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):

Legendary Actions (3 uses per round, 4 in lair)

  • Commanding Presence. The dragon casts Command (2nd-level). Can’t be used again until the start of the next turn.
  • Fiery Rays. The dragon casts Scorching Ray. Can’t be used again until the start of the next turn.
  • Pounce. The dragon moves up to half its Speed and makes one Rend attack.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 1114