Armor

Light Armor

NameArmor Class (AC)StrengthStealthWeightCost
Padded11 + Dex modifierDisadvantage8 lb.5 gp
Leather11 + Dex modifier10 lb.10 gp
Studded Leather12 + Dex Modifier13 lb.45 gp

Medium Armor

NameArmor Class (AC)StrengthStealthWeightCost
Hide12 + Dex modifier (max 2)12 lb.10 gp
Chain Shirt13 + Dex modifier (max 2)20 lb.50 gp
Scale Mail14 + Dex modifier (max 2)Disadvantage45 lb.50 gp
Spiked Armor14 + Dex modifier (max 2)Disadvantage45 lb.75 gp
Breastplate14 + Dex modifier (max 2)20 lb.400 gp
Halfplate15 + Dex modifier (max 2)Disadvantage40 lb.750 gp

Heavy Armor

NameArmor Class (AC)StrengthStealthWeightCost
Ring Mail14Disadvantage40 lb.30 gp
Chain Mail16Str 13Disadvantage55 lb.75 gp
Splint17Str 15Disadvantage60 lb.200 gp
Plate18Str 15Disadvantage65 lb.1,500 gp

Shield

NameArmor Class (AC)StrengthStealthWeightCost
Shield+26 lb.10 gp

Don/Doff Time

CategoryDonDoff
Light Armor1 minute1 minute
Medium Armor5 minutes1 minute
Heavy Armor10 minutes5 minutes
Shield1 action1 action

Proficiency

  • Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.
  • Strength Requirement: If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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