Baboon

Small Beast, Unaligned

AC 12    Initiative +2 (12)
HP 3 (1d6)
Speed 30 ft., Climb 30 ft.

Ability Scores
STR 8 (−1) Save −1    DEX 14 (+2) Save +2    CON 11 (+0) Save +0
INT 4 (−3) Save −3    WIS 12 (+1) Save +1    CHA 6 (−2) Save −2

Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)

Traits

  • Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

  • Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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