Bandit Captain
Medium or Small Humanoid, Neutral
AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability Scores
STR 15 (+2) Save +4 DEX 16 (+3) Save +5 CON 14 (+2) Save +2
INT 14 (+2) Save +2 WIS 11 (+0) Save +2 CHA 14 (+2) Save +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.