Berserker

Medium or Small Humanoid, Neutral

AC 13     Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.

Ability Scores
STR 16 (+3) Save +3    DEX 12 (+1) Save +1    CON 17 (+3) Save +3
INT 9 (−1) Save −1    WIS 11 (+0) Save +0    CHA 9 (−1) Save −1

Gear Greataxe, Hide Armor
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)

Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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