Blood Hawk

Small Beast, Unaligned

AC 12    Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.

Ability Scores
STR 6 (−2) Save −2    DEX 14 (+2) Save +2    CON 10 (+0) Save +0
INT 3 (−4) Save −4    WIS 14 (+2) Save +2    CHA 5 (−3) Save −3

Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)

Traits

  • Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

  • Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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