Blood Hawk
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.
Ability Scores
STR 6 (−2) Save −2 DEX 14 (+2) Save +2 CON 10 (+0) Save +0
INT 3 (−4) Save −4 WIS 14 (+2) Save +2 CHA 5 (−3) Save −3
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)
Traits
- Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
- Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.