Category Dnd

Ankylosaurus

Huge Beast (Dinosaur), Unaligned AC 15    Initiative +0 (10)HP 68 (8d12 + 16)Speed 30 ft. Ability ScoresSTR 19 (+4) Save +6    DEX 11 (+0) Save +0    CON 15 (+2) Save +2INT 2 (−4) Save −4    WIS

Allosaurus

Large Beast (Dinosaur), Unaligned AC 13    Initiative +1 (11)HP 51 (6d10 + 18)Speed 60 ft. Ability ScoresSTR 19 (+4) Save +4    DEX 13 (+1) Save +1    CON 17 (+3) Save +3INT 2 (−4) Save −4    WIS

Vampire Familiar

Medium or Small Humanoid, Neutral Evil AC 15    Initiative +5 (15)HP 65 (10d8 + 20)Speed 30 ft., Climb 30 ft. Ability ScoresSTR 17 (+3) Save +3    DEX 16 (+3) Save +5    CON 15 (+2) Save +2INT 10…

Troll Limb

Small Giant, Chaotic Evil AC 13    Initiative +1 (11)HP 14 (4d6)Speed 20 ft. Ability ScoresSTR 18 (+4) Save +4    DEX 12 (+1) Save +1    CON 10 (+0) Save +0INT 1 (−5) Save −5    WIS 9 (−1)…

Tough Boss

Medium or Small Humanoid, Neutral AC 16    Initiative +2 (12)HP 82 (11d8 + 33)Speed 30 ft. Ability ScoresSTR 17 (+3) Save +5    DEX 14 (+2) Save +2    CON 16 (+3) Save +5INT 11 (+0) Save +0   …

Tough

Medium or Small Humanoid, Neutral AC 12    Initiative +1 (11)HP 32 (5d8 + 10)Speed 30 ft. Ability ScoresSTR 15 (+2) Save +2    DEX 12 (+1) Save +1    CON 14 (+2) Save +2INT 10 (+0) Save +0   …

Sphinx of Wonder

Tiny Celestial, Lawful Good AC 13    Initiative +3 (13)HP 24 (7d4 + 7)Speed 20 ft., Fly 40 ft. Ability ScoresSTR 6 (-2) Save -2    DEX 17 (+3) Save +3    CON 13 (+1) Save +1INT 15 (+2) Save…

Pirate Captain

Medium or Small Humanoid, Neutral AC 17     Initiative +7 (17)HP 84 (13d8 + 26)Speed 30 ft. Ability ScoresSTR 10 (+0) Save +3    DEX 18 (+4) Save +7    CON 14 (+2) Save +2INT 10 (+0) Save +0   …

Pirate

Medium or Small Humanoid, Neutral AC 14     Initiative +5 (15)HP 33 (6d8 + 6)Speed 30 ft. Ability ScoresSTR 10 (+0) Save +0    DEX 16 (+3) Save +5    CON 12 (+1) Save +1INT 8 (-1) Save -1   …

Hobgoblin Captain

Medium Fey (Goblinoid), Lawful Evil AC 17     Initiative +4 (14)HP 58 (9d8 + 18)Speed 30 ft. Ability ScoresSTR 15 (+2) Save +2    DEX 14 (+2) Save +2    CON 14 (+2) Save +2INT 12 (+1) Save +1   …