Category Item

Ring of Jumping

Source: Dungeon Master’s Guide Ring, uncommon (requires attunement) While wearing this ring, you can cast the Jump spell from it as a bonus action at will, but can target only yourself when you do so.

Quiver of Ehlonna

Source: Dungeon Master’s Guide Wondrous item, uncommon Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to…

Pipes of the Sewers

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack…

Periapt of Wound Closure

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the…

Necklace of Adaptation

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as Cloudkill and Stinking Cloud effects,…

Medallion of Thoughts

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the Detect Thoughts spell (save DC 13) from it. The medallion regains…

Helm of Telepathy

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) While wearing this helm, you can use an action to cast the Detect Thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can…

Headband of Intellect

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Hat of Disguise

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. The spell ends if the hat is removed.

Gloves of Swimming and Climbing

Source: Dungeon Master’s Guide Wondrous item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.