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Source: Player’s Handbook 3rd-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish…
Source: Player’s Handbook 3rd-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish…
Source: Player’s Handbook 2nd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of spiderweb)Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The…
Source: Player’s Handbook 2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (powdered corn extract and a twisted loop of parchment)Duration: 1 hour You touch a length of rope that is up to 60 feet long. One end of…
Source: Player’s Handbook 2nd-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)Duration: Concentration, up to…
Source: Player’s Handbook 2nd-level illusion Casting Time: 1 actionRange: SelfComponents: VDuration: Concentration, up to 1 minute Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against…
Source: Player’s Handbook 2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (gold dust worth at least 25 gp, which the spell consumes)Duration: Until dispelled You touch a closed door, window, gate, container, or hatch and magically lock it…
Source: Player’s Handbook 2nd-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 hour You alter your physical form. Choose one of the following options. Its effects last for the duration during which you can take a…
Source: Player’s Handbook 1st-level necromancy Casting Time: 1 actionRange: SelfComponents: V, S, M (a small amount of alcohol or distilled spirits)Duration: 1 hour You gain 2J4 + 4 Temporary Hit Points. Using a Higher-Level Spell Slot. You gain 5 additional…
Source: Player’s Handbook 1st-level abjuration (ritual) Casting Time: 1 minuteRange: 30 feetComponents: V, S, M (a tiny bell and a piece of fine silver wire)Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or…
Source: Player’s Handbook Evocation cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage…