Holy Aura
Source: Player’s Handbook 8th-level abjuration Casting Time: 1 actionRange: SelfComponents: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment…
Source: Player’s Handbook 8th-level abjuration Casting Time: 1 actionRange: SelfComponents: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment…
Source: Player’s Handbook 8th-level evocation Casting Time: 1 actionRange: 500 feetComponents: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay)Duration: Concentration, up to 1 minute Choose a point on the ground that you…
Source: Player’s Handbook 8th-level transmutation Casting Time: 10 minutesRange: Self (5-mile radius)Components: V, S, M (burning incense and bits of earth and wood mixed in water)Duration: Concentration, Up to 8 hours You take control of the weather within 5 miles…
Source: Player’s Handbook 8th-level abjuration Casting Time: 1 actionRange: Self (10-foot-radius sphere)Components: V, S, M (a pinch of powdered iron or iron filings)Duration: Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced…
Source: Player’s Handbook 7th-level transmutation Casting Time: 1 minuteRange: TouchComponents: V, S, M (a prayer wheel and holy water)Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For…
Source: Player’s Handbook 7th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, SDuration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to…
Source: Player’s Handbook 7th-level evocation Casting Time: 1 bonus actionRange: 30 feetComponents: VDuration: Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see…
Source: Player’s Handbook 7th-level conjuration Casting Time: ActionRange: 90 feetComponents: V, SDuration: Concentration, up to 10 minutes You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a…
Source: Player’s Handbook 6th-level conjuration Casting Time: 1 actionRange: 5 feetComponents: VDuration: Instantaneous You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you…
Source: Player’s Handbook 6th-level conjuration Casting Time: 10 minutesRange: 60 feetComponents: V, SDuration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power.…