Chill Touch

Source: Player’s Handbook

Necromancy cantrip

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes ldlO Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1dlO when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Spell Lists: Sorcerer, Warlock, Wizard

Robert Lee
Robert Lee

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 40