Cleric Cantrips
Tier Spell Name School Casting Time Range Components Duration
*S Guidance Divination 1 Action Touch V, S Concentration up to 1 minute
B Light Evocation 1 Action Touch V, M 1 hour
D Mending Transmutation 1 Minute Touch V, S, M Instantaneous
D Resistance Abjuration 1 Action Touch V, S, M Concentration up to 1 minute
A Sacred Flame Evocation 1 Action 60 feet V, S Instantaneous
D Spare the Dying Necromancy 1 Action Touch V, S Instantaneous
D Thaumaturgy Transmutation 1 Action 30 feet V Up to 1 minute
A Toll the Dead Necromancy 1 Action 60 feet V, S Instantaneous
C Word of Radiance Evocation 1 Action 5 feet V, M Instantaneous
Cleric 1st Level Spells
Tier Spell Name School Casting Time Range Components Duration
D Bane Enchantment 1 Action 30 feet V, S, M Concentration, up to 1 minute
A Bless Enchantment 1 Action 30 feet V, S, M Concentration, up to 1 minute
D Ceremony Evocation 1 Action (Ritual) Touch V, S, M Instantaneous
B Command Enchantment 1 Action 60 feet V 1 round
D Create or Destroy Water Transmutation 1 Action 30 feet V, S, M Instantaneous
D Cure Wounds Evocation 1 Action Touch V, S Instantaneous
C Detect Evil and Good Divination 1 Action Self V, S Concentration, up to 10 minutes
B Detect Magic Divination 1 Action (Ritual) Self V, S Concentration, up to 10 minutes
F Detect Poison and Disease Divination 1 Action (Ritual) Self V, S, M Concentration, up to 10 minutes
A Guiding Bolt Evocation 1 Action 120 feet V, S 1 round
*S Healing Word Evocation 1 Bonus Action 60 feet V Instantaneous
C Inflict Wounds Necromancy 1 Action Touch V, S Instantaneous
C Protection from Evil and Good Abjuration 1 Action Touch V, S, M Concentration, up to 10 minutes
F Purify Food and Drink Transmutation 1 Action (Ritual) 10 feet V, S Instantaneous
C Sanctuary Abjuration 1 Bonus Action 30 feet V, S, M 1 minute
C Shield of Faith Abjuration 1 Bonus Action 60 feet V, S, M Concentration, up to 1 minute
Cleric 2nd Level Spells
Tier Spell Name School Casting Time Range Components Duration
A Aid Abjuration 1 Action 30 Feet V, S, M 8 hours
A Augury Divination 1 Minute (Ritual) Self V, S, M Instantaneous
B Blindness/Deafness Necromancy 1 Action 30 Feet V 1 minute
C Calm Emotions Enchantment 1 Action 60 feet V, S Concentration, up to 1 minute
B Continual Flame Evocation 1 Action Touch V, S, M Until dispelled
B Enhance Ability Transmutation 1 Action Touch V, S, M Concentration, up to 1 hour
F Find Traps Divination 1 Action 120 feet V, S Instantaneous
F Gentle Repose Necromancy 1 Action (Ritual) Touch V, S, M 10 days
C Hold Person Enchantment 1 Action 60 feet V, S, M Concentration, up to 1 minute
B Lesser Restoration Abjuration 1 Action Touch V, S Instantaneous
C Locate Object Divination 1 Action Self V, S, M Concentration, up to 10 minutes
C Prayer of Healing Evocation 10 Minutes 30 feet V Instantaneous
C Protection from Poison Abjuration 1 Action Touch V, S 1 hour
B Silence Illusion 1 Action (Ritual) 120 feet V, S Concentration, up to 10 minutes
D Spiritual Weapon Evocation 1 Bonus Action 60 feet V, S 1 minute
D Warding Bond Abjuration 1 Action Touch V, S, M 1 hour
D Zone of Truth Enchantment 1 Action 60 feet V, S 10 minutes
Cleric 3rd Level Spells
Tier Spell Name School Casting Time Range Components Duration
C Animate Dead Necromancy 1 Minute 10 feet V, S, M Instantaneous
B Aura of Vitality Evocation 1 Action Self (30-foot radius) V Concentration, up to 1 minute
F Beacon of Hope Abjuration 1 Action 30 feet V, S Concentration, up to 1 minute
C Bestow Curse Necromancy 1 Action Touch V, S Concentration, up to 1 minute
B Clairvoyance Divination 10 Minutes 1 mile V, S, M Concentration, up to 10 minutes
D Create Food and Water Conjuration 1 Action 30 feet V, S Instantaneous
D Daylight Evocation 1 Action 60 feet V, S 1 hour
A Dispel Magic Abjuration 1 Action 120 feet V, S Instantaneous
F Feign Death Necromancy 1 Action (Ritual) Touch V, S, M 1 hour
C Glyph of Warding Abjuration 1 Hour Touch V, S, M Until dispelled or triggered
F Life Transference Necromancy 1 Action 30 feet V, S Instantaneous
D Magic Circle Abjuration 1 Minute 10 feet V, S, M 1 hour
D Mass Healing Word Evocation 1 Bonus Action 60 feet V Instantaneous
F Meld into Stone Transmutation 1 Action (Ritual) Touch V, S 8 hours
C Protection from Energy Abjuration 1 Action Touch V, S Concentration, up to 1 hour
C Remove Curse Abjuration 1 Action Touch V, S Instantaneous
*S Revivify Necromancy 1 Action Touch V, S, M Instantaneous
B Sending Evocation 1 Action Unlimited V, S, M 1 round
D Speak with Dead Necromancy 1 Action 10 feet V, S, M 10 minutes
*S Spirit Guardians Conjuration 1 Action Self (15-foot radius) V, S, M Concentration, up to 10 minutes
F Spirit Shroud Necromancy 1 Bonus Action Self V, S Concentration, up to 1 minute
B Tongues Divination 1 Action Touch V, M 1 hour
D Water Walk Transmutation 1 Action (Ritual) 30 feet V, S, M 1 hour
Cleric 4th Level Spells
Tier Spell Name School Casting Time Range Components Duration
C Aura of Life Abjuration 1 Action Self (30-foot radius) V Concentration, up to 10 minutes
D Aura of Purity Abjuration 1 Action Self (30-foot radius) V Concentration, up to 10 minutes
A Banishment Abjuration 1 Action 60 feet V, S, M Concentration, up to 1 minutes
D Control Water Transmutation 1 Action 300 feet V, S, M Concentration, up to 10 minutes
B Death Ward Abjuration 1 Action Touch V, S 8 hours
B Divination Divination 1 Action R Self V, S, M Instantaneous
C Freedom of Movement Abjuration 1 Action Touch V, S, M 1 hour
D Guardian of Faith Conjuration 1 Action 30 feet V 8 hours
D Locate Creature Divination 1 Action Self V, S, M Concentration, up to 1 hour
C Stone Shape Transmutation 1 Action Touch V, S, M Instantaneous
Cleric 5th Level Spells
Tier Spell Name School Casting Time Range Components Duration
*S Commune Divination 1 Minute (Ritual) Self V, S, M 1 minute
D Contagion Necromancy 1 Action Touch V, S 7 days
F Dawn Evocation 1 Action 60 Feet V, S, M Concentration, up to 1 minute
D Dispel Evil and Good Abjuration 1 Action Self V, S, M Concentration, up to 1 minute
C Flame Strike Evocation 1 Action 60 feet V, S, M Instantaneous
F Geas Enchantment 1 Minute 60 feet V 30 days
B Greater Restoration Abjuration 1 Action Touch V, S, M Instantaneous
D Hallow Evocation 24 Hours Touch V, S, M Until dispelled
C Holy Weapon Evocation 1 Bonus Action Touch V, S Concentration, up to 1 hour
D Insect Plague Conjuration 1 Action 300 feet V, S, M Concentration, up to 10 minutes
D Legend Lore Divination 10 Minutes Self V, S, M Instantaneous
D Mass Cure Wounds Evocation 1 Action 60 feet V, S Instantaneous
*S* Planar Binding Abjuration 1 Hour 60 feet V, S, M 24 hours
C Raise Dead Necromancy 1 Action Touch V, S, M Instantaneous
C Scrying Divination 10 Minutes Self V, S, M Concentration, up to 10 minutes
B Summon Celestial Conjuration 1 Action 90 feet V, S, M Concentration, up to 1 hour
Cleric 6th Level Spells
Tier Spell Name School Casting Time Range Components Duration
B Blade Barrier Evocation 1 Action 90 feet V, S Concentration, up to 10 minutes
F Create Undead Necromancy 1 Minute 10 feet V, S, M Instantaneous
D Find the Path Divination 1 Minute Self V, S, M Concentration, up to 1 day
*S* Forbiddance Abjuration 10 Minutes R Touch V, S, M 1 day
D Harm Necromancy 1 Action 60 feet V, S Instantaneous
A Heal Evocation 1 Action 60 feet V, S Instantaneous
D Heroes’ Feast Conjuration 10 Minutes 30 feet V, S, M Instantaneous
F Planar Ally Conjuration 1 Action 60 feet V, S Instantaneous
D Sunbeam Evocation 1 Action Self (60-foot line) V, S, M Concentration, up to 1 minute
D True Seeing Divination 1 Action Touch V, S, M 1 hour
C Word of Recall Conjuration 1 Action 5 feet V Instantaneous
Cleric 7th Level Spells
Tier Spell Name School Casting Time Range Components Duration
A Conjure Celestial Conjuration Action 90 feet V, S Concentration, up to 10 minutes
C Divine Word Evocation 1 Bonus Action 30 feet V Instantaneous
B Etherealness Transmutation 1 Action Self V, S Up to 8 hours
D Fire Storm Evocation 1 Action 150 feet V, S Instantaneous
B Power Word: Fortify Enchantment 1 Action 60 feet V Instantaneous
A Plane Shift Conjuration 1 Action Touch V, S, M Instantaneous
F Regenerate Transmutation 1 Minute Touch V, S, M 1 hour
D Resurrection Necromancy 1 Hour Touch V, S, M Instantaneous
F Symbol Abjuration 1 Minute Touch V, S, M Until dispelled or triggered
F Temple of the Gods Conjuration 1 hour 120 feet V, S, M 24 hours
Cleric 8th Level Spells
Tier Spell Name School Casting Time Range Components Duration
C Antimagic Field Abjuration 1 Action Self (10-foot radius sphere) V, S, M Concentration, up to 1 hour
F Control Weather Transmutation 10 Minutes Self (5 mile radius) V, S, M Concentration, Up to 8 hours
D Earthquake Evocation 1 Action 500 feet V, S, M Concentration, up to 1 minute
A Holy Aura Abjuration 1 Action Self V, S, M Concentration, up to 1 minute
D Sunburst Evocation 1 Action 150 feet V, S, M Instantaneous
Cleric 9th Level Spells
Tier Spell Name School Casting Time Range Components Duration
D Astral Projection Evocation 1 Hour 10 feet V, S, M Special
C Gate Conjuration 1 Action 60 feet V, S, M Concentration, up to 1 minute
A Mass Heal Evocation 1 Action 60 feet V, S Instantaneous
C Power Word: Heal Evocation 1 Action Touch V, S Instantaneous
B True Resurrection Necromancy 1 Hour Touch V, S, M Instantaneous
Unlinked spells are not covered by the 5e OGL (Open Games License) and thus can not be directly linked to.
An asterisk (*) after a spell tier (S-F) means that the spell is in that ranking conditionally, please refer to the spell tier list to see why it’s ranked that way. There is an asterisk (*) in front of S tier spells so the table properly sorts when the tier is clicked on.