Commoner
Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Scores
STR 10 (+0) Save +0 DEX 10 (+0) Save +0 CON 10 (+0) Save +0
INT 10 (+0) Save +0 WIS 10 (+0) Save +0 CHA 10 (+0) Save +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.