Commoner

Medium or Small Humanoid, Neutral

AC 10     Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 10 (+0) Save +0    CON 10 (+0) Save +0
INT 10 (+0) Save +0    WIS 10 (+0) Save +0    CHA 10 (+0) Save +0

Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)

Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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