Control Weather

Source: Player’s Handbook

8th-level transmutation

Casting Time: 10 minutes
Range: Self (5-mile radius)
Components: V, S, M (burning incense and bits of earth and wood mixed in water)
Duration: Concentration, Up to 8 hours

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation
Stage 1Clear
Stage 2Light clouds
Stage 3Overcast or ground fog
Stage 4Rain, hail or snow
Stage 5Torrential rain, driving hail or blizzard
Temperature
Stage 1Unbearable heat
Stage 2Hot
Stage 3Warm
Stage 4Cool
Stage 5Cold
Stage 6Arctic cold
Wind
Stage 1Calm
Stage 2Moderate wind
Stage 3Strong wind
Stage 4Gale
Stage 5Storm

Classes: Cleric, Druid, Wizard

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 916