Crocodile
Large Beast, Unaligned
AC 12 Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
Ability Scores
STR 15 (+2) Save +2 DEX 10 (+0) Save +0 CON 13 (+1) Save +3
INT 2 (−4) Save −4 WIS 10 (+0) Save +0 CHA 5 (−3) Save −3
Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
- Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
- Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.