Crocodile

Large Beast, Unaligned

AC 12    Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.

Ability Scores
STR 15 (+2) Save +2    DEX 10 (+0) Save +0    CON 13 (+1) Save +3
INT 2 (−4) Save −4    WIS 10 (+0) Save +0    CHA 5 (−3) Save −3

Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)

Traits

  • Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

  • Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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