Cultist
Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Scores
STR 11 (+0) Save +0 DEX 12 (+1) Save +1 CON 10 (+0) Save +0
INT 10 (+0) Save +0 WIS 11 (+0) Save +2 CHA 10 (+0) Save +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.