Dire Wolf

Large Beast, Unaligned

AC 14    Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.

Ability Scores
STR 17 (+3) Save +3    DEX 15 (+2) Save +2    CON 15 (+2) Save +2
INT 3 (−4) Save −4    WIS 12 (+1) Save +1    CHA 7 (−2) Save −2

Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)

Traits

  • Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

  • Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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