Wand of Magic Missiles
Wand, UncommonThis wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic…
Wand, UncommonThis wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic…
Wand, Uncommon
Wand, Rare (Requires Attunement by a Spellcaster)
Wand, Rare (Requires Attunement) Spell Charge Cost Command (“flee” or “grovel” only) 1 Fear (60-foot Cone) 3
Wand, Rare (Requires Attunement)
Wand, Rare (Requires Attunement)
Wondrous Item, Legendary This tube holds milky liquid with a strong alcohol smell. When found, a tube contains 1d6 +…
Weapon (Glaive, Greatsword, Longsword, or Scimitar), Legendary (Requires Attunement)
Weapon (Any Simple or Martial), Rare (Requires Attunement) This magic weapon deals an extra 2d6 damage to any creature it…
Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn.…