Armor +3
Armor, +1, +2, or +3 (Armor — Any Light, Medium, or Heavy) Rarity: Rare (+1), Very Rare (+2), or Legendary (+3) You have a bonus to your Armor Class while wearing this armor. The bonus is determined by the armor’s…
Armor, +1, +2, or +3 (Armor — Any Light, Medium, or Heavy) Rarity: Rare (+1), Very Rare (+2), or Legendary (+3) You have a bonus to your Armor Class while wearing this armor. The bonus is determined by the armor’s…
Armor, +1, +2, or +3 (Armor — Any Light, Medium, or Heavy) Rarity: Rare (+1), Very Rare (+2), or Legendary (+3) You have a bonus to your Armor Class while wearing this armor. The bonus is determined by the armor’s…
Armor, +1, +2, or +3 (Armor — Any Light, Medium, or Heavy) Rarity: Rare (+1), Very Rare (+2), or Legendary (+3) You have a bonus to your Armor Class while wearing this armor. The bonus is determined by the armor’s…
Apparatus of the Crab (Wondrous Item, Legendary) This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the…
Animated Shield (Armor — Shield, Very Rare, Requires Attunement) While holding this shield, you can take a Bonus Action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if…
Amulet of the Planes (Wondrous Item, Very Rare, Requires Attunement) While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence…
Amulet of Proof against Detection and Location (Wondrous Item, Uncommon, Requires Attunement) While wearing this amulet, you can’t be targeted by Divination spells or perceived through magical scrying sensors unless you allow it.
Amulet of Health (Wondrous Item, Rare, Requires Attunement) While you wear this amulet, your Constitution score is 19. It has no effect if your Constitution is already 19 or higher without it.
Slaying Ammunition (Weapon [Any Ammunition], Very Rare) This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage…
Magic Ammunition (Weapon Ammunition, Varies by Rarity) You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the…