Wand of Fear
Wand, Rare (Requires Attunement) Spell Charge Cost Command (“flee” or “grovel” only) 1 Fear (60-foot Cone) 3
Wand, Rare (Requires Attunement) Spell Charge Cost Command (“flee” or “grovel” only) 1 Fear (60-foot Cone) 3
Wand, Rare (Requires Attunement)
Wand, Rare (Requires Attunement)
Wondrous Item, Legendary This tube holds milky liquid with a strong alcohol smell. When found, a tube contains 1d6 + 1 ounces. You can take a Utilize action to pour 1 or more ounces of solvent from the tube onto…
Weapon (Glaive, Greatsword, Longsword, or Scimitar), Legendary (Requires Attunement)
Weapon (Any Simple or Martial), Rare (Requires Attunement) This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a…
Wondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your…
Wondrous Item, Very Rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its…
Wondrous Item, Very Rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your…