Category Monsters

Tough

Medium or Small Humanoid, Neutral AC 12    Initiative +1 (11)HP 32 (5d8 + 10)Speed 30 ft. Ability ScoresSTR 15 (+2) Save +2    DEX 12 (+1) Save +1    CON 14 (+2) Save +2INT 10 (+0) Save +0   …

Sphinx of Wonder

Tiny Celestial, Lawful Good AC 13    Initiative +3 (13)HP 24 (7d4 + 7)Speed 20 ft., Fly 40 ft. Ability ScoresSTR 6 (-2) Save -2    DEX 17 (+3) Save +3    CON 13 (+1) Save +1INT 15 (+2) Save…

Pirate Captain

Medium or Small Humanoid, Neutral AC 17     Initiative +7 (17)HP 84 (13d8 + 26)Speed 30 ft. Ability ScoresSTR 10 (+0) Save +3    DEX 18 (+4) Save +7    CON 14 (+2) Save +2INT 10 (+0) Save +0   …

Pirate

Medium or Small Humanoid, Neutral AC 14     Initiative +5 (15)HP 33 (6d8 + 6)Speed 30 ft. Ability ScoresSTR 10 (+0) Save +0    DEX 16 (+3) Save +5    CON 12 (+1) Save +1INT 8 (-1) Save -1   …

Hobgoblin Captain

Medium Fey (Goblinoid), Lawful Evil AC 17     Initiative +4 (14)HP 58 (9d8 + 18)Speed 30 ft. Ability ScoresSTR 15 (+2) Save +2    DEX 14 (+2) Save +2    CON 14 (+2) Save +2INT 12 (+1) Save +1   …

Half-Dragon

Medium Dragon, Neutral AC 18     Initiative +5 (15)HP 105 (14d8 + 42)Speed 40 ft. Ability ScoresSTR 19 (+4) Save +4    DEX 14 (+2) Save +5    CON 16 (+3) Save +3INT 10 (+0) Save +0    WIS 15…

Guard Captain

Medium or Small Humanoid, Neutral AC 18     Initiative +4 (14)HP 75 (10d8 + 30)Speed 30 ft. Ability ScoresSTR 18 (+4) Save +4    DEX 14 (+2) Save +2    CON 16 (+3) Save +3INT 12 (+1) Save +1   …

Goblin Boss

Small Fey (Goblinoid), Chaotic Neutral AC 17     Initiative +2 (12)HP 21 (6d6)Speed 30 ft. Ability ScoresSTR 10 (+0) Save +0    DEX 15 (+2) Save +2    CON 10 (+0) Save +0INT 10 (+0) Save +0    WIS 8…

Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral AC 12     Initiative +2 (12)HP 7 (2d6)Speed 30 ft. Ability ScoresSTR 8 (-1) Save -1    DEX 15 (+2) Save +2    CON 10 (+0) Save +0INT 10 (+0) Save +0    WIS 8…

Cultist Fanatic

Medium or Small Humanoid, Neutral AC 13     Initiative +2 (12)HP 44 (8d8 + 8)Speed 30 ft. Ability ScoresSTR 11 (+0) Save +0    DEX 14 (+2) Save +2    CON 12 (+1) Save +1INT 10 (+0) Save +0   …