Category Spell

Commune with Nature

Source: Player’s Handbook 5th-level divination (ritual) Casting Time: 1 minuteRange: SelfComponents: V, SDuration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3…

Antilife Shell

Source: Player’s Handbook 5th-level abjuration Casting Time: 1 actionRange: Self (10-foot radius)Components: V, SDuration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging…

Wall of Fire

Source: Player’s Handbook 4th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small piece of phosphorus)Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. You can make the…

Stoneskin

Source: Player’s Handbook 4th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (diamond dust worth 100 gp, which the spell consumes)Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch has Resistance to Bludgeoning,…

Ice Storm

Source: Player’s Handbook 4th-level evocation Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a pinch of dust and a few drops of water)Duration: Instantaneous Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature…

Giant Insect

Source: Player’s Handbook 4th-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: Concentration, up to 10 minutes You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can…

Conjure Woodland Beings

Source: Player’s Handbook 4th-level conjuration Casting Time: ActionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature…

Conjure Minor Elementals

Source: Player’s Handbook 4th-level conjuration Casting Time: ActionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack…

Wind Wall

Source: Player’s Handbook 3rd-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a fan and a feather)Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range.…

Water Breathing

Source: Player’s Handbook 3rd-level transmutation (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a short reed or piece of straw)Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to…