Category Spell

Disintegrate

Source: Player’s Handbook 6th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a lodestone and a pinch of dust)Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range.…

Chain Lightning

Source: Player’s Handbook 6th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)Duration: Instantaneous You create a bolt of lightning that arcs…

Telekinesis

Source: Player’s Handbook 5th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell and as a Magic…

Cloudkill

Source: Player’s Handbook 5th-level conjuration Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners.…

Lightning Bolt

Source: Player’s Handbook 3rd-level evocation Casting Time: 1 actionRange: Self (100-foot line)Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass)Duration: Instantaneous A stroke of lightning forming a line of 100 feet long and…

Fireball

Source: Player’s Handbook 3rd-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a tiny ball of bat guano and sulfur)Duration: Instantaneous A bright streak flashes from you to a point you choose within range and then blossoms with…

Scorching Ray

Source: Player’s Handbook 2nd-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell…

Shield

Source: Player’s Handbook 1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spellRange: SelfComponents: V, SDuration: 1 round An invisible barrier of magical force appears and protects…

Ray of Sickness

Source: Player’s Handbook 1st-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target…

Magic Missile

Source: Player’s Handbook 1st-level evocation Casting Time: ActionRange: 120 feetComponents: V, SDuration: Instantaneous You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals ld4 +…