Barbarian Class Overview
Core Barbarian Traits
Primary Ability: Strength
Hit Dice: d12 per Barbarian level
Saving Throw Proficiencies: Strength, Constitution
Skill Proficiencies (choose 2):
- Animal Handling
- Athletics
- Intimidation
- Nature
- Perception
- Survival
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light armor, Medium armor, Shields
Starting Equipment — choose A or B:
A: Greataxe, 4 Handaxes, Explorer’s Pack, 15 gp
B: 75 gp
Becoming a Barbarian
As a Level 1 Character
- Gain all Core Barbarian Traits
- Gain the Barbarian level 1 class features
As a Multiclass Character
- Gain: Hit Dice (d12), Martial weapon proficiency, Shield proficiency
- Gain Barbarian level 1 class features
Barbarian Class Features Table
| Level | Proficiency Bonus | Class Features | Rages | Rage Damage | Weapon Mastery |
|---|---|---|---|---|---|
| 1 | +2 | Rage, Unarmored Defense, Weapon Mastery | 2 | +2 | 2 |
| 2 | +2 | Danger Sense, Reckless Attack | 2 | +2 | 2 |
| 3 | +2 | Barbarian Subclass, Primal Knowledge | 3 | +2 | 2 |
| 4 | +2 | Ability Score Improvement | 3 | +2 | 3 |
| 5 | +3 | Extra Attack, Fast Movement | 3 | +2 | 3 |
| 6 | +3 | Subclass Feature | 4 | +2 | 3 |
| 7 | +3 | Feral Instinct, Instinctive Pounce | 4 | +2 | 3 |
| 8 | +3 | Ability Score Improvement | 4 | +2 | 3 |
| 9 | +4 | Brutal Strike | 4 | +3 | 3 |
| 10 | +4 | Subclass Feature | 4 | +3 | 4 |
| 11 | +4 | Relentless Rage | 4 | +3 | 4 |
| 12 | +4 | Ability Score Improvement | 5 | +3 | 4 |
| 13 | +5 | Improved Brutal Strike | 5 | +3 | 4 |
| 14 | +5 | Subclass Feature | 5 | +3 | 4 |
| 15 | +5 | Persistent Rage | 5 | +3 | 4 |
| 16 | +5 | Ability Score Improvement | 5 | +4 | 4 |
| 17 | +6 | Improved Brutal Strike | 6 | +4 | 4 |
| 18 | +6 | Indomitable Might | 6 | +4 | 4 |
| 19 | +6 | Epic Boon | 6 | +4 | 4 |
| 20 | +6 | Primal Champion | 6 | +4 | 4 |
Barbarian Class Features
Level 1 — Rage
- Bonus Action to enter Rage (cannot be wearing Heavy armor)
- Uses per level shown in class table
- Regain 1 use on Short Rest, all on Long Rest
While Raging:
- Resistance to Bludgeoning, Piercing, and Slashing damage
- Bonus damage to Strength-based attacks (see table)
- Advantage on Strength checks and Strength saving throws
- Cannot cast spells or maintain Concentration
- Rage lasts until end of next turn; can extend by:
- Making an attack roll against an enemy
- Forcing an enemy to make a saving throw
- Spending a Bonus Action
- Maximum duration: 10 minutes
- Ends early if incapacitated or wearing Heavy armor
Level 1 — Unarmored Defense
- AC = 10 + Dex modifier + Con modifier
- You may still use a Shield
Level 1 — Weapon Mastery
- Mastery of 2 Simple or Martial melee weapons
- Change one mastery choice after each Long Rest
- Gain additional masteries at higher levels (see class table)
Level 2 — Danger Sense
- Advantage on Dexterity saving throws
- Does not work while incapacitated
Level 2 — Reckless Attack
- When you make your first attack on your turn, you may attack recklessly
- Gain Advantage on Strength-based attack rolls until next turn
- Attack rolls against you have Advantage during that time
Level 3 — Subclass
- Gain a Barbarian subclass
- Additional subclass features at levels 6, 10, and 14
Level 3 — Primal Knowledge
- Gain proficiency in one additional Barbarian skill
- While Raging, you may use Strength for:
- Acrobatics
- Intimidation
- Perception
- Stealth
- Survival
Level 4, 8, 12, 16 — Ability Score Improvement
- Gain ASI or eligible feat
Level 5 — Extra Attack
- Attack twice when taking the Attack action
Level 5 — Fast Movement
- Speed increases by 10 ft while not wearing Heavy armor
Level 7 — Feral Instinct
- Advantage on Initiative rolls
Level 7 — Instinctive Pounce
- When entering Rage, move up to half your Speed as part of the same Bonus Action
Level 9 — Brutal Strike
- When using Reckless Attack, you may forgo Advantage on one Strength attack you make
- If the attack hits, deal +1d10 damage and apply one effect:
Forceful Blow
- Push target 15 ft away
- You may move up to half your Speed toward the target without provoking Opportunity Attacks
Hamstring Blow
- Reduce target’s Speed by 15 ft until start of your next turn
Level 11 — Relentless Rage
- When reduced to 0 HP during Rage, make a DC 10 Con save
- On success, drop to HP equal to 2 × Barbarian level instead
- DC increases by 5 each time until a rest
Level 13 — Improved Brutal Strike
Adds two new Brutal Strike options:
Staggering Blow
- Target has Disadvantage on next saving throw
- Target cannot make Opportunity Attacks until next turn
Sundering Blow
- Next attack against target before your next turn gets +5 bonus
Level 15 — Persistent Rage
- When you roll Initiative, regain all uses of Rage (once per Long Rest)
- Rage lasts 10 minutes automatically
- Ends early if unconscious or wearing Heavy armor
Level 17 — Improved Brutal Strike Upgrade
- Extra damage increases to 2d10
- May choose two Brutal Strike effects at once
Level 18 — Indomitable Might
- If total on Strength check/save is lower than Strength score, use your score instead
Level 19 — Epic Boon
- Gain an Epic Boon feat
- Recommended: Boon of Irresistible Offense
Level 20 — Primal Champion
- Strength and Constitution each increase by 4 (max 25)
