Cleric Class Overview
Cleric
Core Cleric Traits
- Primary Ability: Wisdom
- Hit Point Die: d8 per Cleric level
- Saving Throw Proficiencies: Wisdom and Charisma
- Skill Proficiencies: Choose 2: History, Insight, Medicine, Persuasion, or Religion
- Weapon Proficiencies: Simple weapons
- Armor Training: Light and Medium armor and Shields
- Starting Equipment: Choose A or B:
- A: Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP
- B: 110 GP
Becoming a Cleric
As a Level 1 Character
- Gain all the traits in the Core Cleric Traits table.
- Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Character
- Gain Hit Point Die and Light/Medium armor and Shield proficiency.
- Gain Cleric level 1 features. See multiclassing rules for spell slots.
Cleric Class Features
As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Level 1: Spellcasting
You have learned to cast spells through prayer and meditation. See “Spells” for rules on spellcasting. The following details how you use Cleric spells.
Cantrips
You know three cantrips of your choice from the Cleric spell list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you may replace one cantrip with another.
Cleric Features Table
| Level | Proficiency Bonus | Class Features | Cantrips | Prepared Spells | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | Spellcasting, Divine Order | — | 3 | 4 | 2 | — | — | — | — | — | — | — |
| 2 | +2 | Channel Divinity | 2 | 3 | 5 | 3 | — | — | — | — | — | — | — |
| 3 | +2 | Cleric Subclass | 2 | 3 | 6 | 4 | 2 | — | — | — | — | — | — |
| 4 | +2 | Ability Score Improvement | 2 | 4 | 7 | 4 | 3 | — | — | — | — | — | — |
| 5 | +3 | Sear Undead | 2 | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — |
| 6 | +3 | Subclass feature | 3 | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — |
| 7 | +3 | Blessed Strikes | 3 | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — |
| 8 | +3 | Ability Score Improvement | 3 | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — |
| 9 | +4 | — | 3 | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — |
| 10 | +4 | Divine Intervention | 3 | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — |
| 11 | +4 | — | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — |
| 12 | +4 | Ability Score Improvement | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — |
| 13 | +5 | — | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — |
| 14 | +5 | Improved Blessed Strikes | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — |
| 15 | +5 | — | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 16 | +5 | Ability Score Improvement | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 17 | +6 | Subclass feature | 3 | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 18 | +6 | — | 4 | 5 | 20 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 |
| 19 | +6 | Epic Boon | 4 | 5 | 21 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 |
| 20 | +6 | Greater Divine Intervention | 4 | 5 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 |
Prepared Spells of Level 1+
Prepare spells from the Cleric list. Start with four level 1 spells (Bless, Cure Wounds, Guiding Bolt, Shield of Faith recommended). You can replace spells after a Long Rest. Prepared spells must be of levels for which you have spell slots.
Changing Your Prepared Spells
You can swap prepared spells after a Long Rest for any spell you have slots for.
Spellcasting Ability
Wisdom is your spellcasting ability.
Spellcasting Focus
Use a Holy Symbol as your spellcasting focus.
Level 1: Divine Order
You dedicate yourself to one of the following sacred roles:
- Protector: Martial weapon proficiency and Heavy armor training.
- Thaumaturge: One extra cantrip. Add Wisdom modifier to Arcana or Religion checks (minimum +1).
Level 2: Channel Divinity
Channel divine energy to create magical effects: Divine Spark or Turn Undead. Use twice, regain uses on Short/Long Rests. Extra uses gained at higher levels.
Divine Spark
Magic action: point Holy Symbol at a creature within 30 feet. Roll 1d8 + Wisdom modifier: heal or deal Necrotic/Radiant damage. Extra d8s at Cleric levels 7, 13, 18.
Turn Undead
Magic action: present Holy Symbol. Each Undead within 30 feet makes Wisdom save. On failure, Frightened & Incapacitated 1 minute. Ends early if damaged, you die, or are Incapacitated.
Level 3: Cleric Subclass
Choose a subclass granting features at specified levels.
Level 4: Ability Score Improvement
Gain Ability Score Improvement or feat. Repeat at levels 8, 12, 16.
Level 5: Sear Undead
Roll d8s equal to Wisdom modifier when using Turn Undead. Each failed Undead takes Radiant damage equal to roll total.
Level 7: Blessed Strikes
- Divine Strike: +1d8 Necrotic or Radiant damage per turn.
- Potent Spellcasting: Add Wisdom modifier to Cleric cantrip damage.
Level 10: Divine Intervention
Call deity to cast any Cleric spell ≤5th level without a spell slot or components. Cannot be used again until Long Rest.
Level 14: Improved Blessed Strikes
- Divine Strike: Extra damage increases to 2d8.
- Potent Spellcasting: Grant temporary HP = 2 × Wisdom modifier to self or ally within 60 ft when casting a damaging Cleric cantrip.
Level 19: Epic Boon
Gain an Epic Boon or other eligible feat. Boon of Fate recommended.
Level 20: Greater Divine Intervention
Call more powerful divine intervention; can choose Wish when selecting a spell. Cannot be used again until 2d4 Long Rests.
