Fighter Class Overview
Core Fighter Traits
Primary Ability: Strength or Dexterity
Hit Point Die: D10 per Fighter level
Saving Throw Proficiencies: Strength and Constitution
Skill Proficiencies: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light, Medium, and Heavy armor and Shields
Starting Equipment: Choose A, B, or C:
- A: Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, 4 GP
- B: Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, 11 GP
- C: 155 GP
Becoming a Fighter
As a Level 1 Character:
- Gain all traits in the Core Fighter Traits table.
- Gain the Fighter’s level 1 features listed in the Fighter Features table.
As a Multiclass Character:
- Gain Hit Point Die, proficiency with Martial Weapons, and training with Light and Medium Armor and Shields.
- Gain the Fighter’s level 1 features listed in the Fighter Features table.
Fighter Class Features
As a Fighter, you gain the following class features when you reach the specified Fighter levels. These are listed in the Fighter Features table.
Level 1: Fighting Style
Choose a Fighting Style feat (see “Feats”). Defense is recommended. You can replace your Fighting Style feat when you gain a Fighter level.
Fighter Features Table
| Level | Proficiency Bonus | Class Features | Second Wind | Weapon Mastery |
|---|---|---|---|---|
| 1 | +2 | Fighting Style, Second Wind, Weapon Mastery | 2 | 3 |
| 2 | +2 | Action Surge (one use), Tactical Mind | 2 | 3 |
| 3 | +2 | Fighter Subclass | 2 | 3 |
| 4 | +2 | Ability Score Improvement | 3 | 4 |
| 5 | +3 | Extra Attack, Tactical Shift | 3 | 4 |
| 6 | +3 | Ability Score Improvement | 3 | 4 |
| 7 | +3 | Subclass feature | 3 | 4 |
| 8 | +3 | Ability Score Improvement | 3 | 4 |
| 9 | +4 | Indomitable (one use), Tactical Master | 3 | 4 |
| 10 | +4 | Subclass feature | 4 | 5 |
| 11 | +4 | Two Extra Attacks | 4 | 5 |
| 12 | +4 | Ability Score Improvement | 4 | 5 |
| 13 | +5 | Indomitable (two uses), Studied Attacks | 4 | 5 |
| 14 | +5 | Ability Score Improvement | 4 | 5 |
| 15 | +5 | Subclass feature | 4 | 5 |
| 16 | +5 | Ability Score Improvement | 4 | 6 |
| 17 | +6 | Action Surge (two uses), Indomitable (three uses) | 4 | 6 |
| 18 | +6 | Subclass feature | 4 | 6 |
| 19 | +6 | Epic Boon | 4 | 6 |
| 20 | +6 | Three Extra Attacks | 4 | 6 |
Level 1: Second Wind
As a Bonus Action, regain Hit Points equal to 1d10 plus your Fighter level. Use twice per rest; regain one use on a Short Rest or all uses on a Long Rest. Additional uses gained at higher levels.
Level 1: Weapon Mastery
Choose mastery properties for three Simple or Martial weapons. Change choices after a Long Rest. Gain more mastery options at higher levels.
Level 2: Action Surge
Take one additional action on your turn. Use once per Short or Long Rest. At level 17, usable twice per rest but only once per turn.
Level 2: Tactical Mind
Expend a use of Second Wind to add 1d10 to a failed ability check. This does not expend the Second Wind if the check still fails.
Level 3: Fighter Subclass
Choose a Fighter subclass. You gain all features of your subclass up to your current Fighter level.
Level 4: Ability Score Improvement
Gain an Ability Score Improvement or qualifying feat. Repeat at levels 6, 8, 12, 14, and 16.
Level 5: Extra Attack
You can attack twice when taking the Attack action.
Level 5: Tactical Shift
When activating Second Wind as a Bonus Action, move up to half your Speed without provoking Opportunity Attacks.
Level 9: Indomitable
Reroll a failed saving throw with a bonus equal to your Fighter level. Use once per Long Rest, twice at level 13, three times at level 17.
Level 9: Tactical Master
When using a weapon with a mastery property, you can replace it with Push, Sap, or Slow for that attack.
Level 11: Two Extra Attacks
You can attack three times when taking the Attack action.
Level 13: Studied Attacks
If you miss an attack, gain Advantage on your next attack against the same creature before the end of your next turn.
Level 19: Epic Boon
Gain an Epic Boon feat or qualifying feat. Boon of Combat Prowess recommended.
Level 20: Three Extra Attacks
You can attack four times when taking the Attack action.
