Fighter Class Overview

Core Fighter Traits

Primary Ability: Strength or Dexterity

Hit Point Die: D10 per Fighter level

Saving Throw Proficiencies: Strength and Constitution

Skill Proficiencies: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival

Weapon Proficiencies: Simple and Martial weapons

Armor Training: Light, Medium, and Heavy armor and Shields

Starting Equipment: Choose A, B, or C:

  • A: Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, 4 GP
  • B: Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, 11 GP
  • C: 155 GP

Becoming a Fighter

As a Level 1 Character:

  • Gain all traits in the Core Fighter Traits table.
  • Gain the Fighter’s level 1 features listed in the Fighter Features table.

As a Multiclass Character:

  • Gain Hit Point Die, proficiency with Martial Weapons, and training with Light and Medium Armor and Shields.
  • Gain the Fighter’s level 1 features listed in the Fighter Features table.

Fighter Class Features

As a Fighter, you gain the following class features when you reach the specified Fighter levels. These are listed in the Fighter Features table.

Level 1: Fighting Style

Choose a Fighting Style feat (see “Feats”). Defense is recommended. You can replace your Fighting Style feat when you gain a Fighter level.

Fighter Features Table

Level Proficiency Bonus Class Features Second Wind Weapon Mastery
1+2Fighting Style, Second Wind, Weapon Mastery23
2+2Action Surge (one use), Tactical Mind23
3+2Fighter Subclass23
4+2Ability Score Improvement34
5+3Extra Attack, Tactical Shift34
6+3Ability Score Improvement34
7+3Subclass feature34
8+3Ability Score Improvement34
9+4Indomitable (one use), Tactical Master34
10+4Subclass feature45
11+4Two Extra Attacks45
12+4Ability Score Improvement45
13+5Indomitable (two uses), Studied Attacks45
14+5Ability Score Improvement45
15+5Subclass feature45
16+5Ability Score Improvement46
17+6Action Surge (two uses), Indomitable (three uses)46
18+6Subclass feature46
19+6Epic Boon46
20+6Three Extra Attacks46

Level 1: Second Wind

As a Bonus Action, regain Hit Points equal to 1d10 plus your Fighter level. Use twice per rest; regain one use on a Short Rest or all uses on a Long Rest. Additional uses gained at higher levels.

Level 1: Weapon Mastery

Choose mastery properties for three Simple or Martial weapons. Change choices after a Long Rest. Gain more mastery options at higher levels.

Level 2: Action Surge

Take one additional action on your turn. Use once per Short or Long Rest. At level 17, usable twice per rest but only once per turn.

Level 2: Tactical Mind

Expend a use of Second Wind to add 1d10 to a failed ability check. This does not expend the Second Wind if the check still fails.

Level 3: Fighter Subclass

Choose a Fighter subclass. You gain all features of your subclass up to your current Fighter level.

Level 4: Ability Score Improvement

Gain an Ability Score Improvement or qualifying feat. Repeat at levels 6, 8, 12, 14, and 16.

Level 5: Extra Attack

You can attack twice when taking the Attack action.

Level 5: Tactical Shift

When activating Second Wind as a Bonus Action, move up to half your Speed without provoking Opportunity Attacks.

Level 9: Indomitable

Reroll a failed saving throw with a bonus equal to your Fighter level. Use once per Long Rest, twice at level 13, three times at level 17.

Level 9: Tactical Master

When using a weapon with a mastery property, you can replace it with Push, Sap, or Slow for that attack.

Level 11: Two Extra Attacks

You can attack three times when taking the Attack action.

Level 13: Studied Attacks

If you miss an attack, gain Advantage on your next attack against the same creature before the end of your next turn.

Level 19: Epic Boon

Gain an Epic Boon feat or qualifying feat. Boon of Combat Prowess recommended.

Level 20: Three Extra Attacks

You can attack four times when taking the Attack action.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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