Warlock Class Overview
Core Warlock Traits
- Primary Ability: Charisma
- Hit Point Die: D8 per Warlock level
- Saving Throw Proficiencies: Wisdom and Charisma
- Skill Proficiencies: Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
- Weapon Proficiencies: Simple weapons
- Armor Training: Light armor
- Starting Equipment: Choose A or B:
- A: Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP
- B: 100 GP
Becoming a Warlock
As a Level 1 Character
- Gain all the traits in the Core Warlock Traits table.
- Gain the Warlock’s level 1 features, listed in the Warlock Features table.
As a Multiclass Character
- Gain Hit Point Die and Light armor training from the Core Warlock Traits table.
- Gain Warlock level 1 features (see Warlock Features table) and determine available spell slots per multiclassing rules.
Warlock Features Table
| Level | Proficiency Bonus | Class Features | Eldritch Invocations | Cantrips | Prepared Spells | Spell Slots | Slot Level |
|---|---|---|---|---|---|---|---|
| 1 | +2 | Eldritch Invocations, Pact Magic | 1 | 2 | 2 | 1 | 1 |
| 2 | +2 | Magical Cunning | 3 | 2 | 3 | 2 | 1 |
| 3 | +2 | Warlock Subclass | 3 | 2 | 4 | 2 | 2 |
| 4 | +2 | Ability Score Improvement | 3 | 3 | 5 | 2 | 2 |
| 5 | +3 | — | 5 | 3 | 6 | 2 | 3 |
| 6 | +3 | Subclass Feature | 5 | 3 | 7 | 2 | 3 |
| 7 | +3 | — | 6 | 3 | 8 | 2 | 4 |
| 8 | +3 | Ability Score Improvement | 6 | 3 | 9 | 2 | 4 |
| 9 | +4 | Contact Patron | 7 | 3 | 10 | 2 | 5 |
| 10 | +4 | Subclass Feature | 7 | 4 | 10 | 2 | 5 |
| 11 | +4 | Mystic Arcanum (level 6 spell) | 7 | 4 | 11 | 3 | 5 |
| 12 | +4 | Ability Score Improvement | 8 | 4 | 11 | 3 | 5 |
| 13 | +5 | Mystic Arcanum (level 7 spell) | 8 | 4 | 12 | 3 | 5 |
| 14 | +5 | Subclass Feature | 8 | 4 | 12 | 3 | 5 |
| 15 | +5 | Mystic Arcanum (level 8 spell) | 9 | 4 | 13 | 3 | 5 |
| 16 | +5 | Ability Score Improvement | 9 | 4 | 13 | 3 | 5 |
| 17 | +6 | Mystic Arcanum (level 9 spell) | 9 | 4 | 14 | 4 | 5 |
| 18 | +6 | — | 10 | 4 | 14 | 4 | 5 |
| 19 | +6 | Epic Boon | 10 | 4 | 15 | 4 | 5 |
| 20 | +6 | Eldritch Master | 10 | 4 | 15 | 4 | 5 |
Warlock Class Features
As a Warlock, you gain the following class features at the specified levels:
Level 1: Eldritch Invocations
You gain one Eldritch Invocation of your choice, such as Pact of the Tome. Invocations are described in the Eldritch Invocation Options section.
- Prerequisites: Must meet the prerequisite to learn an invocation (e.g., level 5+ Warlock).
- Replacing and Gaining Invocations: Replace one invocation when gaining a Warlock level if eligible. Cannot replace if it’s a prerequisite for another invocation you already have.
Level 1: Pact Magic
- Cantrips: Know 2 Warlock cantrips of your choice (Eldritch Blast and Prestidigitation recommended). Gain additional cantrips at levels 4 and 10.
- Spell Slots: All slots are the same level. Regain expended slots after a Short or Long Rest.
- Prepared Spells: Start with 2 level 1 Warlock spells (Charm Person and Hex recommended). Number increases with level.
- Changing Prepared Spells: Replace one prepared spell when gaining a Warlock level.
- Spellcasting Ability: Charisma
- Spellcasting Focus: Arcane Focus
Level 2: Magical Cunning
Perform a 1-minute ritual to regain expended Pact Magic spell slots up to half your maximum (rounded up). Recharge on Long Rest.
Level 3: Warlock Subclass
Gain a Warlock subclass (e.g., Fiend Patron). Gain all features at or below your Warlock level.
Level 4, 8, 12, 16: Ability Score Improvement
Gain the Ability Score Improvement feat or another eligible feat.
Level 9: Contact Patron
You can communicate directly with your patron. Always have Contact Other Plane prepared and castable without expending a spell slot.
Level 11: Mystic Arcanum
Choose one Warlock spell as a level 6 arcanum. Can cast once without a spell slot per Long Rest. Gain higher-level arcanums at levels 13, 15, and 17. Replace arcanums when gaining levels.
Level 19: Epic Boon
Gain an Epic Boon feat (Boon of Fate recommended).
Level 20: Eldritch Master
Using Magical Cunning regains all Pact Magic slots.
Eldritch Invocation Options
Invocations appear in alphabetical order.
- Agonizing Blast: Level 2+, Warlock Cantrip that deals damage. Add Charisma modifier to damage. Repeatable with different cantrips.
- Armor of Shadows: Cast Mage Armor on yourself without a spell slot.
- Ascendant Step: Level 5+. Cast Levitate on yourself without a spell slot.
- Devil’s Sight: Level 2+. See normally in dim light and darkness within 120 feet.
- Devouring Blade: Level 12+, Thirsting Blade. Extra Attack grants 2 extra attacks instead of 1.
- Eldritch Mind: Advantage on Constitution saving throws to maintain Concentration.
- Eldritch Smite: Level 5+, Pact of the Blade. Expend a Pact Magic slot to deal extra 1d8 +1d8 per slot level, Prone on Huge or smaller.
- Eldritch Spear: Level 2+, Warlock Cantrip that deals damage. Range increases by 30 feet × Warlock level.
- Fiendish Vigor: Level 2+. Cast False Life on yourself at max HP without expending a spell slot.
- Gaze of Two Minds: Level 5+. Bonus Action to perceive through another creature’s senses.
- Gift of the Depths: Level 5+. Swim speed equal to movement; cast Water Breathing once without slot.
- Gift of the Protectors: Level 9+, Pact of the Tome. Creature on Book of Shadows page drops to 1 HP instead of 0 HP once per Long Rest.
- Investment of the Chain Master: Level 5+, Pact of the Chain. Infuse familiar with Fly/Swim speed, Quick Attack, Necrotic/Radiant damage, save DC, Resistance.
- Lessons of the First Ones: Level 2+. Gain one Origin feat. Repeatable with different feats.
- Lifedrinker: Level 9+, Pact of the Blade. Extra 1d6 Necrotic/Psychic/Radiant damage, can expend Hit Die to heal.
- Mask of Many Faces: Level 2+. Cast Disguise Self without a spell slot.
- Master of Myriad Forms: Level 5+. Cast Alter Self without a spell slot.
- Misty Visions: Level 2+. Cast Silent Image without a spell slot.
- One with Shadows: Level 5+. Cast Invisibility in dim light or darkness without a spell slot.
- Otherworldly Leap: Level 2+. Cast Jump on yourself without a spell slot.
- Repelling Blast: Level 2+, Warlock Cantrip with attack roll. Push target 10 feet. Repeatable.
- Thirsting Blade: Level 5+, Pact of the Blade. Extra Attack feature.
- Visions of Distant Realms: Level 9+. Cast Arcane Eye without a spell slot.
- Whispers of the Grave: Level 7+. Cast Speak with Dead without a spell slot.
- Witch Sight: Level 15+. Truesight 30 feet.
Pact Boons
Pact of the Blade
Create or bond with a melee weapon. Use Charisma for attacks/damage. Deal Necrotic, Psychic, or Radiant damage. Ends on distance >5 ft, Bonus Action, or death. Conjured weapon disappears at bond end.
Pact of the Chain
Learn Find Familiar spell. Special familiar forms: Imp, Pseudodragon, Quasit, Skeleton, Sphinx of Wonder, Sprite, Venomous Snake. Can use familiar’s Attack action by forgoing your own attack.
Pact of the Tome
Create a Book of Shadows with 3 cantrips and 2 level 1 Ritual spells. Spells function as Warlock spells. Book can be used as Spellcasting Focus. Disappears if you conjure another book or die.
