Ancient Red Dragon

Gargantuan Dragon (Chromatic), Chaotic Evil

AC 22     Initiative +14 (24)
HP 507 (26d20 + 234)
Speed 40 ft., Climb 40 ft., Fly 80 ft.

Ability Scores
STR 30 (+10) Save +10    DEX 10 (+0) Save +7    CON 29 (+9) Save +9
INT 18 (+4) Save +4    WIS 15 (+2) Save +9    CHA 27 (+8) Save +8

Skills Perception +16, Stealth +7
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)

Traits

  • Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with Spellcasting to cast Scorching Ray (3rd-level).
  • Rend. Melee Attack Roll: +17, reach 15 ft.
    Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
  • Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot cone.
    Failure: 91 (26d6) Fire damage. Success: Half damage.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):

Legendary Actions (3 uses per round, 4 in lair)

  • Commanding Presence. The dragon casts Command (2nd-level). Can’t be used again until the start of the next turn.
  • Fiery Rays. The dragon casts Scorching Ray (3rd-level). Can’t be used again until the start of the next turn.
  • Pounce. The dragon moves up to half its Speed and makes one Rend attack.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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