Ancient Silver Dragon
Gargantuan Dragon (Metallic), Lawful Good
AC 22 Initiative +14 (24)
HP 468 (24d20 + 216)
Speed 40 ft., Fly 80 ft.
Ability Scores
STR 30 (+10) Save +10 DEX 10 (+0) Save +7 CON 29 (+9) Save +9
INT 18 (+4) Save +4 WIS 15 (+2) Save +9 CHA 26 (+8) Save +8
Skills History +11, Perception +16, Stealth +7
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 23 (XP 50,000, or 62,000 in lair; PB +7)
Traits
- Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of:
- (A) Paralyzing Breath or
- (B) Spellcasting to cast Ice Knife (level 2 version).
- Rend. Melee Weapon Attack: +17 to hit, reach 15 ft.
Hit: 19 (2d8 + 10) slashing damage plus 9 (2d8) cold damage. - Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 24, each creature in a 90-foot cone.
Failure: 67 (15d8) cold damage. Success: Half damage. - Paralyzing Breath. Constitution Saving Throw: DC 24, each creature in a 90-foot cone.
First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target is Paralyzed, and it repeats the save at the end of each of its turns, ending the effect on a success. After 1 minute, it succeeds automatically. - Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
- At Will: Detect Magic, Hold Monster, Ice Knife (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
- 1/Day Each: Control Weather, Ice Storm (level 7 version), Teleport, Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
- Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.
- Cold Gale. Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide line.
Failure: 14 (4d6) cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn. - Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.