Fire Elemental

Large Elemental, Neutral

AC 13     Initiative +3 (13)
HP 93 (11d10 + 33)
Speed 50 ft.

Ability Scores
STR 10 (+0) Save +0    DEX 17 (+3) Save +3    CON 16 (+3) Save +3
INT 6 (−2) Save −2    WIS 10 (+0) Save +0    CHA 7 (−2) Save −2

Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)

Traits
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the area start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement. It can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet it moves in water or for every gallon of water splashed on it.

Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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