Giant Elk

Huge Celestial, Neutral Good

AC 14    Initiative +6 (16)
HP 42 (5d12 + 10)
Speed 60 ft.

Ability Scores
STR 19 (+4) Save +6    DEX 18 (+4) Save +6    CON 14 (+2) Save +2
INT 7 (−2) Save −2    WIS 14 (+2) Save +2    CHA 10 (+0) Save +0

Skills Perception +4
Resistances Necrotic, Radiant
Senses Darkvision 90 ft.; Passive Perception 14
Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them
CR 2 (XP 450; PB +2)

Actions

  • Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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