Nightmare

Large Fiend, Neutral Evil

AC 13     Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)

Ability Scores
STR 18 (+4) Save +4    DEX 15 (+2) Save +2    CON 16 (+3) Save +3
INT 10 (+0) Save +0    WIS 13 (+1) Save +1    CHA 15 (+2) Save +2

Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)

Traits

  • Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
  • Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

  • Hooves. Melee Attack Roll: +6, reach 5 ft.
    Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
  • Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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