Nightmare
Large Fiend, Neutral Evil
AC 13 Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
Ability Scores
STR 18 (+4) Save +4 DEX 15 (+2) Save +2 CON 16 (+3) Save +3
INT 10 (+0) Save +0 WIS 13 (+1) Save +1 CHA 15 (+2) Save +2
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
- Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
- Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
- Hooves. Melee Attack Roll: +6, reach 5 ft.
Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage. - Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.