Otyugh

Large Aberration, Neutral

AC 14     Initiative +0 (10)
HP 104 (11d10 + 44)
Speed 30 ft.

Ability Scores
STR 16 (+3) Save +3    DEX 11 (+0) Save +0    CON 19 (+4) Save +7
INT 6 (-2) Save -2    WIS 13 (+1) Save +1    CHA 6 (-2) Save -2

Senses Darkvision 120 ft.; Passive Perception 11
Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)

Actions

  • Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
  • Bite. Melee Attack Roll: +6, reach 5 ft.
    Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15.
    Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target.
    Success: The Poisoned condition ends.
  • Tentacle. Melee Attack Roll: +6, reach 10 ft.
    Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
  • Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh.
    Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn.
    Success: Half damage only.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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