Roper
Large Aberration, Neutral Evil
AC 20 Initiative +5 (15)
HP 93 (11d10 + 33)
Speed 10 ft., Climb 20 ft.
Ability Scores
STR 18 (+4) Save +4 DEX 8 (−1) Save −1 CON 17 (+3) Save +3
INT 7 (−2) Save −2 WIS 16 (+3) Save +3 CHA 6 (−2) Save −2
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 16
Languages —
CR 5 (XP 1,800; PB +3)
Traits
- Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
- Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
- Bite. Melee Attack Roll: +7, reach 5 ft.
Hit: 17 (3d8 + 4) Piercing damage. - Tentacle. Melee Attack Roll: +7, reach 60 ft.
Hit: The target is Grappled (escape DC 14) by one of six tentacles and is Poisoned until the grapple ends.
Each tentacle can be targeted individually (AC 20, HP 10, immune to Poison and Psychic damage). Damaging a tentacle does not harm the roper. Destroyed tentacles regrow at the start of the roper’s next turn. - Reel. The roper pulls each creature it has Grappled up to 30 feet straight toward it.