Salamander
Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24)
Speed 30 ft., Climb 30 ft.
Ability Scores
STR 18 (+4) Save +4 DEX 14 (+2) Save +2 CON 15 (+2) Save +2
INT 11 (+0) Save +0 WIS 10 (+0) Save +0 CHA 12 (+1) Save +1
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
- Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice within a 5-foot emanation takes 7 (2d6) fire damage.
Actions
- Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
- Flame Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft.
Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) fire damage. Hit or miss, the spear magically returns to the salamander’s hand immediately after a ranged attack. - Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet.
Failure: The target takes 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and it is Grappled (escape DC 14) and Restrained until the grapple ends.