Salamander

Large Elemental, Neutral Evil

AC 15     Initiative +2 (12)
HP 90 (12d10 + 24)
Speed 30 ft., Climb 30 ft.

Ability Scores
STR 18 (+4) Save +4    DEX 14 (+2) Save +2    CON 15 (+2) Save +2
INT 11 (+0) Save +0    WIS 10 (+0) Save +0    CHA 12 (+1) Save +1

Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)

Traits

  • Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice within a 5-foot emanation takes 7 (2d6) fire damage.

Actions

  • Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
  • Flame Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft.
    Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) fire damage. Hit or miss, the spear magically returns to the salamander’s hand immediately after a ranged attack.
  • Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet.
    Failure: The target takes 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and it is Grappled (escape DC 14) and Restrained until the grapple ends.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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