Spirit Naga
Large Fiend, Chaotic Evil
AC 17 Initiative +3 (13)
HP 135 (18d10 + 36)
Speed 40 ft.
Ability Scores
STR 18 (+4) Save +4 DEX 17 (+3) Save +6 CON 14 (+2) Save +5
INT 16 (+3) Save +3 WIS 15 (+2) Save +5 CHA 16 (+3) Save +6
Immunities Poison; Charmed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 8 (XP 3,900; PB +3)
Traits
- Fiendish Restoration. If the naga dies, it returns to life in 1d6 days with all its Hit Points restored. Only a Wish spell can prevent this resurrection.
Actions
- Multiattack. The naga makes three attacks using Bite or Necrotic Ray in any combination.
- Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) piercing damage plus 14 (4d6) poison damage.
- Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) necrotic damage.
- Spellcasting. Intelligence is the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (3rd level), Lightning Bolt (4th level)