Dust Mephit
Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Scores
STR 5 (−3) Save −3 DEX 14 (+2) Save +2 CON 10 (+0) Save +0
INT 9 (−1) Save −1 WIS 11 (+0) Save +0 CHA 10 (+0) Save +0
Skills Perception +2, Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. When the mephit dies, it explodes in a burst of dust. Dexterity Saving Throw: DC 10, each creature in a 5-foot emanation. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a cloud of dust in a 15-foot cone. Dexterity Saving Throw: DC 10. Failure: The target is Blinded until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no components. Spellcasting ability is Charisma (spell save DC 10).