Dust Mephit

Small Elemental, Neutral Evil

AC 12     Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.

Ability Scores
STR 5 (−3) Save −3    DEX 14 (+2) Save +2    CON 10 (+0) Save +0
INT 9 (−1) Save −1    WIS 11 (+0) Save +0    CHA 10 (+0) Save +0

Skills Perception +2, Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. When the mephit dies, it explodes in a burst of dust. Dexterity Saving Throw: DC 10, each creature in a 5-foot emanation. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a cloud of dust in a 15-foot cone. Dexterity Saving Throw: DC 10. Failure: The target is Blinded until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no components. Spellcasting ability is Charisma (spell save DC 10).

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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