Echo Knight Fighter Build Guide – 2024 Update
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Article Disclaimers
For all D&D guides on Nat1gaming, they only use the main sourcebooks (Player’s Handbook, Tasha’s Cauldron of Everything, Xanathar’s Guide to Everything) as well as Strixhaven: A Curriculum of Chaos (mostly for Silvery Barbs) as those tend to be the most commonly used books at tables. Always be sure that if you’re following a guide that you’re adhering to your tables rules about what sourcebooks you are allowed to follow.
Any spell, class, feature, or other game item that is linkable on this website is covered by the 5th edition Open Games License and will be in the Player’s Handbook, but not everything in the Player’s Handbook will be linked to. All other materials that aren’t linked to are from other sourcebooks or aren’t allowed to be linked to per the 5th Edition Open Games License, so please refer to the appropriate sourcebooks for that information.
For the purposes of this guide, it will be assumed that you would not be multiclassing. While multiclassing can be excellent for many of these, this is for those who want to play the build all the way through in the same class. Guides that use multiclassing will be separate from these.
For spellcasters, you may notice substantial overlap between the spell lists of builds with the same base class. This is due to each guide utilizing a generically good spell list and not considering extenuating factors that will influence how you particularly sculpt your spell list. When creating your own spell list, you should take into account the campaign setting, what spells any other party members are capable of casting, potential overlap (ritual spells tend to overlap so it’s rare you need multiple people capable of casting them), or potential shortcomings in the parties total spell list. While this guide can definitely help point you in the right direction for crafting a spell list, you should use your judgement and preferences to figure out what spells make the most sense for your character.
To that end, please refer to the Spell List and Spell Tier list for any substitutions you’d want to make to the build.
Why Echo Knight Fighter?
If you’re picking Echo Knight, it’s likely because you want the strongest Fighter available. You have a slew of excellent abilities and a lot of options in combat making you a versatile and powerful Fighter. While there isn’t much intrigue for this class from a roleplaying perspective, if you want to feel strong, this is an excellent subclass to pick.
Echo Knight Fighter Abilities Ranked
Manifest Echo (Level 3) – S Tier – Your main feature is very good as getting an unlimited number of clones who can let you functionally be in two places at once and teleport as you please is obviously extremely strong.
Unleash Incarnation (Level 3) – B Tier – This will be pretty impactful early as it’s just an extra attack a few times, but it won’t be that special for long. Extra damage is extra damage though.
Echo Avatar (Level 7) – B Tier – Utility skills on Fighters tend not to be great, but this is a very reasonable one! The main issue I have with this ability is that it’s clearly for scouting, but the main advantage of scouting is not alerting your target to your presence which your echo may not be able to do successfully. Still, a scouting ability is always nice.
Shadow Martyr (Level 10) – C- Tier – Potentially stopping one attack can be impactful, even against multiattacking enemies, but only being able to use this every short or long rest really limits how useful this is.
Reclaim Potential (Level 15) – C+ Tier – Free healing when your echo pops, even if it’s a small amount, is nice.
Legion of One (Level 18) –