Elephant
Huge Beast, Unaligned
AC 12 Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
Ability Scores
STR 22 (+6) Save +6 DEX 9 (−1) Save −1 CON 17 (+3) Save +3
INT 3 (−4) Save −4 WIS 11 (+0) Save +0 CHA 6 (−2) Save −2
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
- Multiattack. The elephant makes two Gore attacks.
- Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
- Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.