Elephant

Huge Beast, Unaligned

AC 12    Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.

Ability Scores
STR 22 (+6) Save +6    DEX 9 (−1) Save −1    CON 17 (+3) Save +3
INT 3 (−4) Save −4    WIS 11 (+0) Save +0    CHA 6 (−2) Save −2

Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)

Actions

  • Multiattack. The elephant makes two Gore attacks.
  • Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

  • Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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