Frost Giant

Huge Giant, Neutral Evil

AC 15     Initiative +2 (12)
HP 149 (13d12 + 65)
Speed 40 ft.

Ability Scores
STR 23 (+6) Save +6    DEX 9 (−1) Save −1    CON 21 (+5) Save +8
INT 9 (−1) Save −1    WIS 10 (+0) Save +3    CHA 12 (+1) Save +4

Skills Athletics +9, Perception +3
Immunities Cold
Senses Passive Perception 13
Languages Giant
CR 8 (XP 3,900; PB +3)

Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

Bonus Actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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