Ghast
Medium Undead, Chaotic Evil
AC 13 Initiative +3 (13)
HP 36 (8d8)
Speed 30 ft.
Ability Scores
STR 16 (+3) Save +3 DEX 17 (+3) Save +3 CON 10 (+0) Save +0
INT 11 (+0) Save +0 WIS 10 (+0) Save +2 CHA 8 (−1) Save −1
Resistances Necrotic
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.