Giant Crocodile
Huge Beast, Unaligned
AC 14 Initiative −1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
Ability Scores
STR 21 (+5) Save +5 DEX 9 (−1) Save −1 CON 17 (+3) Save +3
INT 2 (−4) Save −4 WIS 10 (+0) Save +0 CHA 7 (−2) Save −2
Skills Stealth +5
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits
- Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
- Multiattack. The crocodile makes one Bite attack and one Tail attack.
- Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
- Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.