Giant Crocodile

Huge Beast, Unaligned

AC 14    Initiative −1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.

Ability Scores
STR 21 (+5) Save +5    DEX 9 (−1) Save −1    CON 17 (+3) Save +3
INT 2 (−4) Save −4    WIS 10 (+0) Save +0    CHA 7 (−2) Save −2

Skills Stealth +5
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)

Traits

  • Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

  • Multiattack. The crocodile makes one Bite attack and one Tail attack.
  • Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
  • Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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