Giant Octopus
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., Swim 60 ft.
Ability Scores
STR 17 (+3) DEX 13 (+1) CON 13 (+1)
INT 5 (−3) WIS 10 (+0) CHA 4 (−3)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
- Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
- Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
- Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.