Giant Octopus

Large Beast, Unaligned

AC 11    Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., Swim 60 ft.

Ability Scores
STR 17 (+3)    DEX 13 (+1)    CON 13 (+1)
INT 5 (−3)    WIS 10 (+0)    CHA 4 (−3)

Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)

Traits

  • Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

  • Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

  • Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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