Giant Seahorse
Large Beast, Unaligned
AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
Ability Scores
STR 15 (+2) DEX 12 (+1) CON 11 (+0)
INT 2 (-4) WIS 12 (+1) CHA 5 (-3)
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
- Water Breathing. The seahorse can breathe only underwater.
Actions
- Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
- Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.