Giant Seahorse

Large Beast, Unaligned

AC 14    Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.

Ability Scores
STR 15 (+2)    DEX 12 (+1)    CON 11 (+0)
INT 2 (-4)    WIS 12 (+1)    CHA 5 (-3)

Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)

Traits

  • Water Breathing. The seahorse can breathe only underwater.

Actions

  • Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

  • Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

Articles: 945