Gnoll Warrior

Medium Fiend, Chaotic Evil

AC 15     Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.

Ability Scores
STR 14 (+2) Save +2    DEX 12 (+1) Save +1    CON 11 (+0) Save +0
INT 6 (-2) Save -2    WIS 10 (+0) Save +0    CHA 7 (-2) Save -2

Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)

Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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