Gnoll Warrior
Medium Fiend, Chaotic Evil
AC 15 Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
Ability Scores
STR 14 (+2) Save +2 DEX 12 (+1) Save +1 CON 11 (+0) Save +0
INT 6 (-2) Save -2 WIS 10 (+0) Save +0 CHA 7 (-2) Save -2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.