Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral

AC 12     Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.

Ability Scores
STR 8 (-1) Save -1    DEX 15 (+2) Save +2    CON 10 (+0) Save +0
INT 10 (+0) Save +0    WIS 8 (-1) Save -1    CHA 8 (-1) Save -1

Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)

Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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