Hill Giant

Huge Giant, Chaotic Evil

AC 13     Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.

Ability Scores
STR 21 (+5) Save +5    DEX 8 (−1) Save −1    CON 19 (+4) Save +4
INT 5 (−3) Save −3    WIS 9 (−1) Save −1    CHA 6 (−2) Save −2

Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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