Hobgoblin Warrior

Medium Fey (Goblinoid), Lawful Evil

AC 18     Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.

Ability Scores
STR 13 (+1) Save +1    DEX 12 (+1) Save +1    CON 12 (+1) Save +1
INT 10 (+0) Save +0    WIS 10 (+0) Save +0    CHA 9 (−1) Save −1

Gear Half Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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