Homunculus

Tiny Construct, Neutral

AC 13     Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft.

Ability Scores
STR 4 (−3) Save −3    DEX 15 (+2) Save +2    CON 14 (+2) Save +2
INT 10 (+0) Save +0    WIS 10 (+0) Save +2    CHA 7 (−2) Save +0

Immunities Poison; Charmed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 0 (XP 10; PB +2)

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect.
Constitution Saving Throw: DC 12
Failure: The target has the Poisoned condition until the end of the homunculus’s next turn.
Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target also has the Unconscious condition, which ends early if the target takes any damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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