Ice Mephit

Small Elemental, Neutral Evil

AC 11     Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.

Ability Scores
STR 7 (−2) Save −2    DEX 13 (+1) Save +1    CON 10 (+0) Save +0
INT 9 (−1) Save −1    WIS 11 (+0) Save +0    CHA 12 (+1) Save +1

Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. When the mephit dies, it explodes in a burst of freezing energy. Constitution Saving Throw: DC 10, each creature in a 5-foot emanation. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no components. Spellcasting ability is Charisma.

Frost Breath (Recharge 6). The mephit exhales icy wind in a 15-foot cone. Constitution Saving Throw: DC 10. Failure: 7 (3d4) Cold damage. Success: Half damage.

DoggertQBones
DoggertQBones

DoggertQBones is an avid player of games, predominately D&D! Previously a highly published author for another popular Wizards of the Coast game, Magic: the Gathering, he's been playing D&D since childhood as both player and DM!

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