Ice Mephit
Small Elemental, Neutral Evil
AC 11 Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
Ability Scores
STR 7 (−2) Save −2 DEX 13 (+1) Save +1 CON 10 (+0) Save +0
INT 9 (−1) Save −1 WIS 11 (+0) Save +0 CHA 12 (+1) Save +1
Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. When the mephit dies, it explodes in a burst of freezing energy. Constitution Saving Throw: DC 10, each creature in a 5-foot emanation. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no components. Spellcasting ability is Charisma.
Frost Breath (Recharge 6). The mephit exhales icy wind in a 15-foot cone. Constitution Saving Throw: DC 10. Failure: 7 (3d4) Cold damage. Success: Half damage.